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iOS Software Engineer, Consumer Engineering

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iOS Software Engineer, Consumer Engineering in USA new

  • Remote

Responsibilities

  • Build and evolve user-facing native iOS experiences for content discovery, consumption, creation, and community engagement.
  • Lead projects through product definition, technical design, implementation, experimentation, launch, and ongoing improvement.
  • Partner with product, design, data science, ML, backend, and platform teams to shape strategy and deliver measurable user impact.
  • Improve iOS architecture, performance, reliability, accessibility, developer workflows, and engineering standards.
  • Mentor teammates and drive cross-functional technical initiatives.

Requirements

  • Professional experience developing and shipping consumer-facing native iOS applications at scale using Swift.
  • Strong understanding of iOS frameworks and application architecture.
  • Ability to write idiomatic, readable, reusable, and testable code.
  • Experience with debugging, performance optimization, reliability, and maintainability.
  • Experience designing mobile systems and interfaces, evaluating architectural tradeoffs, and building scalable features from APIs through user-facing UI.
  • Experience with experimentation, feature flags, instrumentation, analytics, and product or quality-of-experience metrics.
  • Familiarity with AVFoundation, VideoToolbox, HLS, media playback, recommendation systems, accessibility, or ML-integrated products is a plus.

Benefits

  • Base salary ranges from $164,000 to $229,000 USD, with eligibility for restricted stock units and potentially commission depending on the position offered.
  • U.S.-based employees may receive medical, dental, and vision insurance, a 401(k) program with employer match, generous vacation time, and parental leave.
  • Interview recording, transcription, and AI summarization may apply in select roles and locations, with an opportunity to opt out.

Salary: $164k - $229k/yr

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